Your First Map In Radiant
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Contents |
Your First Map
Starting Radiant
Before we begin creating your first map you should at least read over the interface that your going to be working with. While most tools will be referenced again it is always good to know what your working with.
Radiant Interface Tutorial
Radiant Toolbar Explanation.
You do not have to create an exact copy of what I made, just enough to become familiar with the basics. The advanced work will come with experience and playing with it.
Creating Geometry
Creating and editing brushes
Using this tutorial make a simple house that looks similar to the picture below. This house has two rooms, a door, a window, and a roof. It also has a very simple mesh for a yard.

Applying Textures
These are the textures I used for the map, first is the name of the texture and it is followed by the filter settings. If you cant find it then make sure the unlisted filters are set to "all".
- makin_terrain_grass_dark_patchy
- Usage -> Ground
- berlin_roofs_brick_slate3
- Usage -> Roof
- berlin_wall_concrete_blocks_dark
- Usage -> Exterior Wall
- berlin_wall_concrete_reichstag_int
- Usage -> Exterior Wall
- berlin_ceiling_wool_metal_supports
- Usage -> Ceiling
- berlin_floors_concrete_tile4
- Usage -> Floor
- berlin_wall_plaster_plain_w_trims
- Usage -> Interior Wall
- makin_door_wood2_noscorch
- Usage -> All
- Surface Type -> Wood
Models and Prefabs
Adding models and prefabs
You can place as many models or prefabs as you want but for the tutorial we will just place one model. Place "static_berlin_dining_table_sq" on the floor in the house where ever you want.
Skybox and Worldspawn
Surround your map with your skybox and use the following sky texture.
- sky_hol3
- Usage -> Sky
Lighting
Create two lights, one in each room, with the "Key / Value" of "radius / 512". Do not create any primary lights because the sky is the default primary light so with doors and windows you will just get errors.
Gametypes and Player Spawns
TODO Player spawns and gametypes
Place the spawns for DM, TDM, and your global_intermission in the yard. Be sure to place then near the ground but NOT through the ground.
Compiling the Map
Follow the steps in the tutorial to compile your map so you can run around in the game.
Sharing your Map
Although you may not want to share your map from this tutorial it is still nice to send it to friends to look at and post on forums.
Optional items for a finished map.
Once you have a map you want to release, you will want a custom load screen with your name on it and a mini map. You will need your own graphics application like Photoshop, GIMP, Paint Shop Pro, or IrfanView. If you have your own application that you like to use then as long as you can create 24bit .tga images then you should be good.
Custom Load Screen
Custom Minimap





