Missing Sound Tutorial - After 1.2 Mod Update

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Missing Sound Tutorial

Information

This tutorial will help you get all working sounds (including the power-up voice-overs and 30Cal MG sounds). Please follow each step carefully.

Prerequisites

- Mod Tools v1.2
- CoD:WaW v1.4
- Working zombie scripts 1.2 HERE

Required Files

Before beginning, please download the required files for following this tutorial:

HERE

Copy all files to your CoD:WaW game directory. For example, MissingSoundFiles_1.2/raw/sound/ would go into raw/sound of your game directory.

Sound Aliases

After copying all the files into your game directory, rename these two files (replace YOURMAP with your map name):

localized_nazi_zombie_YOURMAP.csv
nazi_zombie_YOURMAP.csv

Zone Source

Open nazi_zombie_YOURMAP.csv (should be in zone_source of your CoD:WaW directory if you have copied the files into their) and open it with notepad.

Replace anywhere it says YOURMAP with your map name. You can do this faster by clicking Edit>Replace (or CTRL+H). In the Find What text box, type:

YOURMAP

In the Replace with text box, type your map name and finally click Replace All.

Save and close the file.

GSC File

In order to get the start and end round sounds working, we need to modify the zombie gsc file.

Open _zombiemode.gsc and go to line 1464:

// play_sound_at_pos( "chalk_one_up", ( 0, 0, 0 ) );

Remove the // to uncomment the code. This will fix the begin round sound.

Next, go to [b]line 1558[/b]:

// play_sound_at_pos( "end_of_round", ( 0, 0, 0 ) );

Again, remove the // to uncomment it. This fixes the end of round sound.

Save and close.

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