CoD WW: Verruckt Zombies

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Zombies

For placing zombies, right cick in the ortographic view and use Actors> Axis> Zombie_ger_ber_sshonor. While you have the spawner selected, press N (by default) to open the entity window to give the zombie some KVPs

"script_noteworthy" "zombie_spawner"
"count" "9999"
"script_forcespawn" "1"
"targetname" "zombie_spawner_init"
"spawnflags" "3"


Nodes

Your map will need nodes placed based on where you want the Zombies to walk. For an explanation of nodes and how to place them, please see the Navigation Overview page.

Image:Note.pngNote: For Zombie Mode you will more than likely only need path nodes and traversals since Zombies won't be using action/cover nodes.


Traversals

Ideally, if you have Zombies breaking through windows, they will need to make their way through the window. This requires placing in negotiation nodes with a traverse animation, but these are already done for you in the form of prefabs. The one you will need is: _prefabs/traverse/wall_hop_zombie.map

Image:Note.pngNote: For better positioning of the prefab, use the traverse brush in the prefab as a guide. The brush represents the lower end of the wall so you can match it up to the geometry in your map so the AI plays the wall hop animation nicely onto your geo.

As with the window barriers, the direction of the angle on the prefab is the direction the Zombies will wall hop through.


Rise Out Of Ground

To have Zombies rise out the ground, you will simply need to give them a KVP of:

"script_flag" "riser"

You'll also need to add in script_structs on where you want Zombies to rise out of. It is important that you drop these script_structs to 0 height, the will be half intersecting the terrain and half sticking out.

"targetname" "zombie_rise"

Zombies will now have a 75% chance of teleporting and spawning from under the ground, or 25% of just walking in as normal.

Image:Note.pngNote: Do not put ground rising spawners under the ground, as there is a 25% chance they will not rise and may cause problems from spawning like a normal ground walking zombie under your map.

Source Treyarch Wiki

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