Adding Debris That Costs More Than 2000
From CustomCoD Wiki
This tutorial will show you how to change the price of a zombie blocker more than 2000.
Radiant
First you want to go to radiant and make your blocker. To do that right click on the 2D grid and go to script>model or script>brushmodel. Then assign it whatever model or brushmodel your want.
Now shift-left click and hit the N key.
Now give it the keys and values of
Key
script_linkTo
Value
Add whatever you want, but make sure its the same on the script struct's script_linkname like 1 is a good number to use.
Key
spawnflags
Value
1
targetname
debris01
Add what ever you want make sure its the same on the trigger's target. Lets do debris01 for example.
- These are optional cool effects.
script_firefx poltergeist script_fxid large_ceiling_dust script_noteworthy jiggle
Now right click on the 2D Grid and go to script>struct. This is where the debris will move to.
Now shift-click and hit the N key.
Key
script_linkname
Value Make sure this is the same as the 'brushmodel's or model's script_linkto, 1 is a good example.
Now click on the 2D grid and go to trigger>use. Put it where you want the player to be able to buy and remove the blocker from.
Now shift-click and hit the N key.
Key
targetname
Value
zombie_debris
Key
zombie_cost
Value
4000
Whatever you want but make sure it is the same and the string in the zombie.str and the line in the _zombiemode.gsc Lets take 4000 as an example.
Key
target
Value
debris01
The same as the brushmodels or models targetname. Debris01 was our example.
Strings
Now go to the [Root]raw/english/localizedstrings folder open up the zombie.str.
Make a string like this
REFERENCE BUTTON_BUY_CLEAR_DEBRIS_4000 LANG_ENGLISH "Press & hold &&1 to Clear Debris [Cost: 4000]"
Raw/Maps
Now go to your [Root]raw/maps and open up your _zombiemode.gsc and go down to the debris section about at line 278.
Make a string like this
add_zombie_hint( "default_buy_debris_4000", &"ZOMBIE_BUTTON_BUY_CLEAR_DEBRIS_4000" );
Hope this adds some difficulty to your map.
Tutorial by, CoDMapper
