Add Destructibles To Your Map
From CustomCoD Wiki
All the builder has to do for this to work in their level is right-click in the 2D window, choose Destructible, then choose the MP destructible they want to use.
If they don’t use MP destructible assets, the script will assert and tell them to replace the SP asset with an MP asset.
The following is a list of all usable destructibles in MP:
Audi_mp
Beetle_mp
Bench/ recihstag_mp
Berlin/potted/plant01_mp
Berlin/statue/inarch_mp
Berlin/statue/reich01_mp
Bmwmotorcyle_mp
Horch1a_mp
Mercedesw136_mp
Opel/blitz_mp
Pelilu/generator/mobile_mp
Type94truck_mp
Type95scoutcar_mp
For explodable barrels:
Misc/prefab/scripter/explodable_barrel.map
Misc/prefab/scripter/explodable_barrel_requiresplayer.map
Misc/prefab/scripter/ explodable_barrel_selfisattacker.map
For explodable ammo crates:
Misc/prefab/scripter/ flammable_crate.map
Misc/prefab/scripter/ flammable_crate_requiresplayer.map
Misc/prefab/scripter/ flammable_crate_selfisattacker.map
The three exploadable barrel types and ammo crates types are essentially all the same.
But you can use either of the three for the same effect.
Please be sure you use ONLY MP destructible assets in your levels.
You can use SP barrels and ammo crates with no problem.
There are currently no dedicated MP explodable barrels and crates.
Source Treyarch Wiki
